Understanding Aggro Management in Tower Rush Scenarios

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They are easier to distract with cannons or teslas. If you loved this post and you wish to receive more info concerning tower rush generously visit the web site.

In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


The Concept of Sight Range


If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.


  • They are easier to distract with cannons or teslas.
  • They will ignore targets that are just a few tiles away.
  • A fast unit will cross tiles quickly, altering the math.

Manipulating the Z-Axis and Hitboxes


You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.


AI LogicPlayer Action
Proximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker
Aggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby

Mastering the Grid


Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


Once you internalize the invisible grid that governs the AI, the game slows down dramatically.



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