The Best Hero Classes to Lead Your Tower Rush Army

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Tanks are useless against flying swarms. Wait until they are surrounded to use the AoE attack.

Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.


The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.


Heavy Melee Commanders


These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.


Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.


  • Tanks are useless against flying swarms.
  • Wait until they are surrounded to use the AoE attack.
  • Drop them right on top of the threat.

The Ranged Support Class


Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.


The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.


Ability TypeHow to Use It
CloakingActivate to survive a direct spell impact
SpawningCreate an instant counter-push

Finding Your Playstyle


Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.


Once you find the leader that clicks with your brain, stick with them and master every single interaction.



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