The Importance of Micro-Interactions in Tower Rush

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Learn the specific interactions for your deck. Hover your cards. If you cherished this posting and you would like to get additional details regarding tower rush kindly take a look at our site.

They see the massive Golem pushes, the spectacular Lightning spell finishes, and the dramatic overtime conclusions.


It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E.K.K.A, versus placing it one tile to the right, which gets the skeleton instantly killed.


The Art of the Pull and Kite


The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.


The Mini P.E.K. In case you have almost any concerns about in which as well as how you can utilize tower rush, you can call us at our web-site. K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.


  • Learn the specific interactions for your deck.
  • Hover your cards.
  • Rhythm is everything.

Body Blocking and Retargeting


Another incredibly advanced micro-interaction involves physically pushing units using the mass of other units, known as 'body blocking'.


If an Inferno Tower is melting your massive Golem, a perfectly timed Zap will stun it, causing it to retarget onto the cheap skeletons you just deployed nearby.


The ManeuverThe PlayResult
Building BlockDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hit
The Anti-Lightning RodPlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game

Drilling the Basics


It is a level of dedication that most casual players simply cannot comprehend.


The game is a symphony of tiny details.

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