Why King Tower Level Matters in Tower Rush

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This single extra shot changes everything. If you have any kind of questions relating to where and ways to use tower rush, you can contact us at our own web site.

However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).


This article details exactly why base leveling is critical and how a single level difference completely alters specific troop interactions.


Why the Numbers Matter


However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.


This single extra shot changes everything. In the event you loved this article and you wish to receive more details relating to tower rush assure visit our own web site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.


  • You cannot rely on your towers to clean up mistakes; you must defend everything manually with troops.
  • Upgrading low-level cards you don't even use is a great way to farm Account XP cheaply.
  • If you activate your King early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game.

Intimidation Factor


This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.


Furthermore, a higher King level allows you to play much more relaxed and patiently.


Tower Level InteractionFair MatchThe Reality
Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower
Defending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported

Building the Base


It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.


When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.

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