Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
However, it still exists in subtle ways that can completely alter the outcome of a very close match.
Starting Hands and Card Rotation
Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
- Always include at least two cheap defensive options.
- Don't panic if your starting hand is bad.
- Move on to the next match quickly.
Unit Targeting and Pathfinding
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
| Game Style | RNG Dependency |
|---|---|
| Drafting Games | Luck is the primary factor in individual matches |
| Standard Tower Rush | Highly skill-dependent after the first 30 seconds |
Embracing the Chaos
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.