While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
The Primary Source: Upgrading Cards
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Upgrade your main deck first, always.
- The cost is microscopic, but the XP bump is significant.
- Balance is required.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
| Card Rarity | The Benefit |
|---|---|
| Basic Troops | Consistent, reliable progression |
| Fireballs, P. If you beloved this post and you would like to receive much more data concerning tower rush kindly pay a visit to our webpage. E.K.K.A | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
Never neglect your base progression; it is the silent protector that wins games.