The Rock-Paper-Scissors Strategy in Tower Rush

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Never build a deck with only one side of the triangle. Know instantly that a Valkyrie is the perfect response to a Goblin Gang.

At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.


The Core Mechanics


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"


  • Never build a deck with only one side of the triangle.
  • Know instantly that a Valkyrie is the perfect response to a Goblin Gang.
  • Spells are the ultimate wildcards.

Breaking the Triangle


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You are no longer playing the cards on the screen; you are playing the player behind the screen.


Troop TypeWhat it BeatsThe Counter
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
The SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K. If you have virtually any queries with regards to where by along with how you can work with tower rush, you are able to email us from the web page. K.As, Heavy Spells

Why the Meta Changes


The delicate ecosystem of the arena relies entirely on this three-way tension.


Master the triangle, and the trophies will follow naturally.

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