The Top Features We Want to See in Future Tower Rush Games

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New Mechanic How it is Now How it Changes Things 3D Combat Air units just float above ground units but the combat math is essentially flat 2D Adding actual height means archers on If you loved this.

However, as mobile hardware becomes exponentially more powerful, the potential for massive innovation in the genre is limitless.


If the genre is to survive another decade of dominance, developers must be willing to take significant creative risks.


Changing the Environment


Imagine a game where a sudden rainstorm slows down all ground movement, or lightning strikes randomly damage high-hitpoint units.


Furthermore, interactive terrain could completely change how players approach defense and map control.


  • It changes the geometry dynamically.
  • This adds a massive tactical layer.
  • Different arenas should have different intrinsic rules.

True Team Strategy


The community desperately wants a fully fleshed-out, highly competitive cooperative mode with its own dedicated ranked ladder.


Deepening the cooperative elements would elevate the genre from a solitary experience into a true team-based tactical sport.


New MechanicHow it is NowHow it Changes Things
3D CombatAir units just float above ground units but the combat math is essentially flat 2DAdding actual height means archers on towers shoot further than archers on the ground, adding realistic physics
Drafting ModesPlayers can only use the standard 8-card format in almost every single modeAllowing 12-card decks or decks with two commanders would completely shatter and reinvent the meta

Pushing the Boundaries


We want deeper strategy, richer environments, and true cooperative warfare.


The next great arena battler is out there currently in development, waiting to shock the world.



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