Understanding Aggro Management in Tower Rush Scenarios

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This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


The Concept of Sight Range


If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.


Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.


  • They are easier to distract with cannons or teslas.
  • They will ignore targets that are just a few tiles away.
  • A fast unit will cross tiles quickly, altering the math.

The Geometry of Defense


You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


Aggro RulePlayer Action
Proximity PriorityThe enemy will always hit the skeleton first
RetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby

Practice Makes Perfect


Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.



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