The Psychology of Overtime in Tower Rush

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This impatience leads to massive over-commitments of elixir. If you have any inquiries relating to wherever and how to use tower rush, you can make contact with us at the webpage.

If your tower is sitting at 300 hitpoints, and the opponent's tower is completely untouched at 3000 hitpoints, the logical part of your brain assumes the match is already over.


Because Overtime is sudden death—the first tower to fall ends the game instantly—a massive health advantage can be erased in a single, catastrophic mistake.


The Arrogance of the Lead


When a player knows they only need one final fireball or one lone Hog Rider to win the game, they become incredibly arrogant and impatient.


This impatience leads to massive over-commitments of elixir. They might drop 10 elixir at the bridge, convinced it will break through your defense.


  • If one of their towers is already down, instantly drop your win condition directly in the middle of their side of the arena.
  • Force them to actually earn the final hit.
  • Watch professional 'clutch' compilations on YouTube.

The Hail Mary Play


If you are hopelessly behind in overtime and defending perfectly is no longer mathematically possible (e.g. In case you have virtually any questions with regards to where as well as the best way to work with tower rush, you are able to e mail us with our web-site. , they are just cycling Rockets at your tower), you must execute a 'Hail Mary'.


Even if you lose the base race, executing a Hail Mary is vastly superior to sitting passively and waiting to be destroyed.


The DeficitOpponent's MindsetExecution
Your tower: 200 HP "I just need to cycle one more Fireball; I will ignore their attacks and just defend cheaply."Build an overwhelming, 15-elixir push that completely crushes their 'cheap' defense before they can draw the spell
Your tower: 50 HP "It's a spell race! I need to drop my Log instantly!"Hover your spell directly over their tower; the player with the lower ping and faster reaction time wins

The True Test of Character


Winning a match in sudden death when your tower was sitting at 1 hitpoint for an entire minute is a memory that lasts forever.


The arena rewards those who refuse to break under pressure.

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