In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
Anatomy of a Perfect Deck
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- They are amazing for cheap distractions.
- You must be able to stop massive pushes.
- Balance your average elixir cost.
Understanding the Mana Curve
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
| Playstyle Category | Average Cost | Advantages |
|---|---|---|
| Bait | 2. In the event you liked this short article as well as you wish to get more info about tower rush generously pay a visit to our web-site. 5 - 3.1 | Punishes heavy decks early |
| Beatdown | Expensive | Absolutely unstoppable in double elixir |
Evolving Your Roster
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.