Building the Perfect Deck for Card-Based Tower Rush Games

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They are amazing for cheap distractions. You must be able to stop massive pushes. Balance your average elixir cost.

In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.


Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.


Anatomy of a Perfect Deck


Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.


If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.


  • They are amazing for cheap distractions.
  • You must be able to stop massive pushes.
  • Balance your average elixir cost.

Understanding the Mana Curve


A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.


If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.


Playstyle CategoryAverage CostAdvantages
Bait2. In the event you liked this short article as well as you wish to get more info about tower rush generously pay a visit to our web-site. 5 - 3.1Punishes heavy decks early
BeatdownExpensiveAbsolutely unstoppable in double elixir

Evolving Your Roster


If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.


Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.

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